iOS Basic Integration

👍

SDK Stats

CocoapodsCocoapods

Open Source Github Repo: https://github.com/BranchMetrics/ios-branch-deep-linking

SDK Size: ~220kb (with all Branch features enabled)

Speed: Median 80ms to 250ms

Minimum XCode Version: 12.3+

Minimum OS Version: iOS 9+

📘

iOS 14 Implementation

In order to give you full control over the user experience, the Branch SDK will not trigger the IDFA permission modal.

However, we will still collect and use IDFAs when available if you do choose to trigger the modal.

LEARN MORE

❗️

Inconsistent Universal links behavior on iOS 11.2+

As of iOS 11.2+, the mobile app industry has reported Apple's AASA file may occasionally fail to download onto your user’s device during app install. As a result, Universal Links may not enable and your app would not consistently open. You can mitigate this by setting forced uri redirect mode on your Branch links to fallback to opening the app with URI schemes. View details of the issue on the Apple Bug report.

Configure Branch

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Configure Bundle Identifier

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Configure Associated Domains

  • Add your link domains from your Branch Dashboard
  • -alternate is needed to ensure proper functioning of Universal Links & Deep Views for users that do not have your app installed.
  • test- is needed if you need use a test key
  • If you use a custom link domain, you will need to include your old link domain, your -alternate link domain, and your new link domain

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Configure Entitlements

  • Confirm entitlements are within target (This file is configured automatically when completing the steps above in Capabilities tab of Xcode)

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Configure Info.plist

  • Add Branch Dashboard values

    • Add branch_universal_link_domains with your live key domain
    • Add branch_key with your current Branch key
    • Add your URI scheme as URL Types -> Item 0 -> URL Schemes

Confirm App Prefix

Install Branch

via Swift Package Manager

Swift Package Manager

  1. In Xcode, add https://github.com/BranchMetrics/ios-branch-sdk-spm as a Swift Package dependency.

🚧

Please use ios-branch-sdk-spm repo with Swift Package Manager

Please use the special https://github.com/BranchMetrics/ios-branch-sdk-spm repository with Swift Package Manager. This makes for much faster installation and a better experience using the Branch SDK with SPM due to the large size of the main iOS repo. The released contents are identical.

Note: The repository is no longer named ios-spm. If you installed using ios-spm, it will continue to work until you have a chance to change to https://github.com/BranchMetrics/ios-branch-sdk-spm. If you are installing for the first time, please use ios-branch-sdk-spm.

Xcode 12

In the Project Navigator, select an app target. Under Frameworks, Libraries and Embedded Content, click +. From Add Other... select Add Package Dependency.... Type or paste in https://github.com/BranchMetrics/ios-branch-sdk-spm. Click Next.

Click Next again to add the Branch framework.

Click Finish to complete the installation.

The Branch framework will now appear in your Swift Package Dependencies.

Xcode 13 beta

In the Project Navigator, select an app target. Under Frameworks, Libraries and Embedded Content, click +. From Add Other... select Add Package Dependency.... Type or paste https://github.com/BranchMetrics/ios-branch-sdk-spm into the search bar and click return to search. Click Next when you see ios-branch-sdk-spm.

Select the Branch framework and click Add Package.

The Branch framework will now appear in your Swift Package Dependencies.

  1. Import the following dependencies into Linked Frameworks:
  • CoreServices
  • SystemConfiguration for connection type
  • CoreTelephony for mobile carrier
  • WebKit for web browser user agent
  • CoreSpotlight for spotlight
  • AdServices optional for Apple Attribution Token
  • iAd optional for Apple Search Ads attribution
  • AdSupport optional for IDFA

via CocoaPods

CocoaPods

platform :ios, '9.0'

target 'APP_NAME' do
  # if swift
  use_frameworks!

  pod 'Branch'
end
pod install && pod update

📘

iAd Support Included by Default

With the release of v0.28.0, the Branch SDK for iOS now includes all of the necessary dependencies for iAD when installed via CocoaPods.

📘

AdSupport Framework No Longer Included by Default

With the release of v0.35.0, the Branch SDK for iOS does not include the AdSupport Framework in anticipation of upcoming changes to IDFA. We recommend you import AdSupport into Linked Frameworks if you want to leverage IDFA when available.

📘

AdServices Framework

On SDK v1.39.1+, we recommend you import AdServices Framework to leverage the Apple Ads Attribution API.

via Carthage

🚧

Carthage 0.37.0+ required for xcframework support

Carthage support for xcframeworks was not included until 0.37.0+.

Carthage

Branch requires the Carthage --use-xcframeworks option.

github "BranchMetrics/ios-branch-deep-linking"

Import the following dependencies into Linked Frameworks:

  • CoreServices
  • SystemConfiguration for connection type
  • CoreTelephony for mobile carrier
  • WebKit for web browser user agent
  • CoreSpotlight for spotlight
  • AdServices optional for Apple Attribution Token
  • iAd optional for Apple Search Ads attribution
  • AdSupport optional for IDFA

via Manual Framework

Manually install the Branch xcframework with dependencies.

NOTE: If you prefer a static xcframework, please download the pre-built Branch-static zip file available with the Branch SDK v1.38.0+.

Import the following dependencies into Linked Frameworks:

  • CoreServices
  • SystemConfiguration for connection type
  • CoreTelephony for mobile carrier
  • WebKit for web browser user agent
  • CoreSpotlight for spotlight
  • AdServices optional for Apple Attribution Token
  • iAd optional for Apple Search Ads attribution
  • AdSupport optional for IDFA

Initialize Branch

🚧

Branch SDK and Firebase SDK

If you are using both the Branch SDK and the Firebase SDK for deep linking, you must configure Branch initialization differently. After completing the steps below, visit how to Handle Branch Links when using Branch & Firebase SDK

Apps not Using Scenes

import UIKit
import Branch

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
  // if you are using the TEST key
  Branch.setUseTestBranchKey(true)
  // listener for Branch Deep Link data
  Branch.getInstance().initSession(launchOptions: launchOptions) { (params, error) in
       // do stuff with deep link data (nav to page, display content, etc)
      print(params as? [String: AnyObject] ?? {})
  }
  return true
}

func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool {
    return Branch.getInstance().application(app, open: url, options: options)
}

func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
  // handler for Universal Links
    return Branch.getInstance().continue(userActivity)
}

func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
  // handler for Push Notifications
  Branch.getInstance().handlePushNotification(userInfo)
}
import UIKit
import Branch

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
  // if you are using the TEST key
  Branch.setUseTestBranchKey(true)
  // listener for Branch Deep Link data
  Branch.getInstance().initSession(launchOptions: launchOptions) { (params, error) in
    // do stuff with deep link data (nav to page, display content, etc)
    print(params as? [String: AnyObject] ?? {})
  }
  return true
}

func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool {
  Branch.getInstance().application(app, open: url, options: options)
  return true
}

func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([Any]?) -> Void) -> Bool {
  // handler for Universal Links
  Branch.getInstance().continue(userActivity)
  return true
}

func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
  // handler for Push Notifications
  Branch.getInstance().handlePushNotification(userInfo)
}
#import "AppDelegate.h"
#import "Branch/Branch.h"

@interface AppDelegate ()

@end

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  // if you are using the TEST key
  [Branch setUseTestBranchKey:YES];
  // listener for Branch Deep Link data
  [[Branch getInstance] initSessionWithLaunchOptions:launchOptions andRegisterDeepLinkHandler:^(NSDictionary * _Nonnull params, NSError * _Nullable error) {
    // do stuff with deep link data (nav to page, display content, etc)
    NSLog(@"%@", params);
  }];
  return YES;
}

- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options {
  [[Branch getInstance] application:app openURL:url options:options];
  return YES;
}

- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler {
  // handler for Universal Links
  [[Branch getInstance] continueUserActivity:userActivity];
  return YES;
}

- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
  // handler for Push Notifications
  [[Branch getInstance] handlePushNotification:userInfo];
}

@end

Apps Using Scenes

📘

Using iOS Scenes

If your app uses iOS Scenes, please use the code samples below.

  • In your app's AppDelegate file:
import UIKit
import Branch

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {



  func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
      // Override point for customization after application launch.

              // This version of initSession includes the source UIScene in the callback
        BranchScene.shared().initSession(launchOptions: launchOptions, registerDeepLinkHandler: { (params, error, scene) in
            
        })
      return true
  }

  func applicationWillTerminate(_ application: UIApplication) {
      // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
  }

  // MARK: UISceneSession Lifecycle

  func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
      // Called when a new scene session is being created.
      // Use this method to select a configuration to create the new scene with.
      return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
  }

  func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
      // Called when the user discards a scene session.
      // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
      // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
  }
}
#import "AppDelegate.h"
@import Branch;

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.

    [[BranchScene shared] initSessionWithLaunchOptions:launchOptions registerDeepLinkHandler:^(NSDictionary * _Nullable params, NSError * _Nullable error, UIScene * _Nullable scene) {
        
    }];

    return YES;
}


- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


#pragma mark - UISceneSession lifecycle


- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
    // Called when a new scene session is being created.
    // Use this method to select a configuration to create the new scene with.
    return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}


- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
    // Called when the user discards a scene session.
    // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
    // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}

@end
  • In your app's SceneDelegate file:
import UIKit
import Branch
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
  var window: UIWindow?
  func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
      // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
      // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
      // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
      guard let _ = (scene as? UIWindowScene) else { return }
              // workaround for SceneDelegate continueUserActivity not getting called on cold start
        if let userActivity = connectionOptions.userActivities.first {
            
            BranchScene.shared().scene(scene, continue: userActivity)
        }
  }
  func sceneDidDisconnect(_ scene: UIScene) {
      // Called as the scene is being released by the system.
      // This occurs shortly after the scene enters the background, or when its session is discarded.
      // Release any resources associated with this scene that can be re-created the next time the scene connects.
      // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
  }
  func sceneDidBecomeActive(_ scene: UIScene) {
      // Called when the scene has moved from an inactive state to an active state.
      // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
  }
  func sceneWillResignActive(_ scene: UIScene) {
      // Called when the scene will move from an active state to an inactive state.
      // This may occur due to temporary interruptions (ex. an incoming phone call).
  }
  func sceneWillEnterForeground(_ scene: UIScene) {
      // Called as the scene transitions from the background to the foreground.
      // Use this method to undo the changes made on entering the background.
  }
  func sceneDidEnterBackground(_ scene: UIScene) {
      // Called as the scene transitions from the foreground to the background.
      // Use this method to save data, release shared resources, and store enough scene-specific state information
      // to restore the scene back to its current state.
  }
  func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
        BranchScene.shared().scene(scene, continue: userActivity)
  }
  func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
        BranchScene.shared().scene(scene, openURLContexts: URLContexts)
  }
}
#import "SceneDelegate.h"
@import Branch;
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    // workaround for SceneDelegate continueUserActivity not getting called on cold start
    NSUserActivity *activity = [[connectionOptions userActivities] allObjects].firstObject;
    if (activity) {
        [[BranchScene shared] scene:scene continueUserActivity:activity];
    }
}
- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}
- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity {
    [[BranchScene shared] scene:scene continueUserActivity:userActivity];
}
- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts {
    [[BranchScene shared] scene:scene openURLContexts:URLContexts];
}
@end

Track Users

  • Sets the identity of a user (email, ID, UUID, etc) for events, deep links, and referrals

❗️

Invoke setIdentity after initSession

This method should only be invoked after initSession completes, either within the callback or after a delay. If it is invoked before, then we will silently initialize the SDK before the callback has been set in order to carry out this method's required task. As a result, you may experience issues where the initSession callback does not fire.

// login
Branch.getInstance().setIdentity("your_user_id")

// logout
Branch.getInstance().logout()
// login
[[Branch getInstance] setIdentity:@"your_user_id"];

// logout
[[Branch getInstance] logout];

Appendix

Add CTD for Universal Email

If you use Branch's Universal Email integration, you must add your ESP’s CTD to your Associated Domains entitlement, in order for links to open in iOS. This allows Apple to recognize the click tracking domain as a Universal Link, opening the app immediately without the browser opening.

  1. In Xcode, go to the Capabilities tab of your project file.

  2. Scroll down and enable Associated Domains if it is not already enabled.

    imageimage

  3. Copy your click tracking domain from the email you received from Branch, or retrieve it from your ESP's settings.

  4. In the Domains section, click the + icon and add your click tracking domain. For example, if your click tracking domain is email.example.com, add an entry for applinks:email.example.com.

    imageimage

Updated 9 days ago


iOS Basic Integration


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